PLAYING INFORMATION – ALL JUNIOR GRADES
General Information
Junior Cricket must encourage full participation and equal opportunity for all players.
Too many coaches are ”categorising” players as a batter or a bowler too early and subsequently consigning these players to a specific position in the batting order and/or not bowling them, and consequently the player is not being developed to their possible full potential.
Coaches are strongly requested to ensure all players develop their skills and talent during their time in the JCB grades.
DRESS
Team coaches and managers are asked to ensure that all players are dressed in white or in club/school shirts as approved by the Wairarapa Cricket Association. It is desirable for all players to wear hats/caps for protection against the sun.
STUMPS
Each team is required to provide 3 stumps, two bails and a ball.
For all games on artificial pitches, each team should provide one set of stumps for artificial pitches.
GROUNDS
Coaches and managers are requested to ensure that all players are well behaved during matches and show respect for the grounds. We are grateful to the Schools who provide us with grounds to use, they are not obliged to do so.
Please ensure that all rubbish is removed.
DEFAULTS
Where a team cannot be fielded, the opposing team must be notified, through the Draw Convener, of the default and then via club or school convener at the earliest opportunity.
COMPLAINTS
These should be addressed initially to the JCB committee.
LAWS OF THE GAME:
All cricket is played under MCC laws of cricket except for additional cricket rules that apply in the grades as stated below. . You can see a full break down of the rules here or by downloading the
Junior Cricket handbook.
Team changes for any reason during the course of a match are allowed provided that the opposing team’s coach or manager is notified.
BOWLING:
All players are encouraged to bowl over the wicket.
Teams are encouraged to bowl 18 overs per hour (where 6 ball overs apply.)
NO BALLS:
- The ball must bounce more than twice to be called a NO Ball in Traditional cricket.
- Any delivery which passes, or would have passed, above shoulder height when the striker is standing in his or her normal position shall be called a No Ball.
- Any delivery that passes on the full above waist height of a striker standing in his or her normal position shall be called a NO Ball.
- A No Ball shall not be called if a player is thought to be throwing. Notify the coach or manager and seek an independent review from the JCB to assess the player or players concerned.
POINTS:
No results, No Points!
Every Saturday the teams playing in the “Hardball” Grade will be playing for a trophy which is “Up for Grabs” on a weekly basis. Whoever holds the trophy retains it until they lose a game. It is at that stage passed on to the winning team. They then become the new holder of the trophy.
FIELDING:
In all Grades of cricket no fielder may stand closer than 10 metres from the strikers wicket on the on-side or in front of point on the off-side until the ball has been played by the batsman.
GEAR:
Each team is to supply 3 stumps, 2 bails and their own ball.
TIME:
Final over of Friday evening play must commence before 7.30 pm in all matches. Final over of Saturday morning play must commence before 12.00 pm in all matches.
LAWS AND RULES FOR “KIWI” CRICKET
Safety is first and foremost after this always play to get the best possible game for the children
These rules have been put together by the Wairarapa JCB with the aim of ensuring player safety and that the game is as “action packed” as possible. These rules are also consistent with those in the Kiwi development programme being offered in our schools.
Kiwi cricket games are played on Friday evenings starting at 5.30 pm and should usually finish by 7.00 pm.
These rules took effect from 29 October 2004.
1. Equipment: Kiwi Cricket plastic bats x 2 – no wooden bats
Kiwi Cricket plastic wickets and bases x 2
Small Incrediball
Plastic batting tee
2. Recommended Age: 5 – 8 years
3. Teams: 8 – 12 players per team.
4. Pitch: Pitch length of 12 – 15 metres. It may be necessary to move wickets closer or further apart to accommodate player ability.
5. Boundaries: Coaches can agree on a suitable boundary and mark with cones.
6. Batters: Bat in pairs, 2 overs per pair. Each time a batter is out, batsmen change ends but do not leave the wicket until they have faced two overs between them.
7. LBW: Does not apply.
8. Bowling:
- Each player to bowl 1 six ball over
- All bowlers to bowl from the same end
- A “good” ball is one that is within the reach of the batsman when playing a normal cricket shot and reaches the batsman with two bounces.
- NB: An underarm delivery is acceptable as long as it meets these requirements.
- A “bad” ball is one which is:
- a) wide
- or b) high
- or c) falls well short of the batsman
- or d) dribbles or rolls to the batsman
9. Free Hits: In the case of a “bad ball”, the ball is placed on a hitting tee and the batsman is given a free hit forward of the batting crease.
10. Extras: Should they still not score any runs from the tee, an extra is credited to the batting team’s score.
11. Fielding: At the end of each over, fieldsmen rotate one position. No team may field more than eleven players at a time. No player may be within 10 metres of the batsman.
12. Scoring: The total number of runs is divided by the total number of dismissals to get the team score.
Should you decide to vary these rules, please ensure that both coaches have full understanding and have agreed to these changes before the match starts.
LAWS AND RULES FOR “INCREDIBALL” CRICKET
Incrediball cricket is a more recognized cricket activity and is coached on the basic principles of the total game.
These rules have been put together by the Wairarapa JCB with the aim of ensuring player safety and that the game is as “action packed” as possible.
Incrediball games are played on Friday evenings starting at 5.30 pm. With a 7.30 pm finish deadline.
These rules took effect from 29 October 2004.
1. Equipment:
Wooden bats
Wooden stumps
Keeper?s gloves
Incrediball
Optional: bails
2. Recommended Age: 9 – 11 years
3. Pitch: 18 – 20.12 metres long (depending on the player ability,), 2.64 m wide with a 35 m boundary
4. Teams: 12 – 13 players but only 11 on the field at one time. Teams fielding less than 9 players are considered to have defaulted and the win is credited to the opposing team. In this case, a “friendly” game can still be played if both teams are willing.
5. Dress Code: Whites are encouraged and solid toe shoes are essential.
6. Duration and Innings:
These games must finish by 7.30 pm. Available playing time is to be divided between the two teams. This usually means each team gets a maximum of one hour batting allowing for changeovers.
The innings is completed when:
- a) all batsmen are out
- or b) 20 overs have been bowled
- or c) when the allotted batting time has expired – whichever occurs soonest.
Unless the first team is bowled out, the second team can face up to the same number of overs as the first batting team.
7. Bowling: Each player is to bowl at least one, maximum of two overs. Each over is of 6 balls.
NO EXTRA DELIVERIES but an extra is added to the score sheet for wides or no balls. Bowling from both ends of the wicket is encouraged.
8. Wides: Any ball that passes a batsman so wide that he is prevented from a reasonable opportunity to make contact with the ball is wide. Any contact by bat with ball is NOT a wide.
9. No Balls:
- A ball bouncing at greater than shoulder height of the batsman when standing in normal stance
- A ball on the full above batman’s waist height
- A ball which bounces more than two times before reaching the batsman
10. LBW: Does not apply but players should be made aware of the infringement
11. Fielding restrictions:
No fielder may stand closer than 10 metres from the striker?s wicket on the on-side or in front of point on the off-side until the ball has been played by the batsman.
12. Batsmen: To retire on reaching 30 but may be recalled if all other batters are out and overs/time remain
13. Scoring: Teams at this level should maintain a standard cricket scorebook. This will make talent recognition easier and provide indications of any additional coaching required.
LAWS AND RULES FOR “HARDBALL” GRADE CRICKET
Hardball cricket is currently the highest grade available to primary schools and is coached on the principles of the total game. These rules have been put together by the Wairarapa JCB with the aim of ensuring both player safetyand that we meet the requirements of the local Association as regards playing deadlines.
Hardball Grade games are played on Saturday mornings starting at 9.00 am. with a 12 noon finish deadline.
These rules took effect from 29 October 2004.
1. Equipment:
Wooden bats
Wooden stumps and bails
Batter?s pads, gloves, box and helmet are COMPULSORY
Wicket keeping pads, gloves and helmet are COMPULSORY
142g hard core cricket ball
It is COMPULSORY to wear a helmet when batting and wicket keeping
2. Recommended Age: 11 – 13 years and exceptional 10 year olds.
3. Pitch: 20.12 metres long, 2.64 m wide with a 45 – 50 m boundary
4. Teams: 12 – 13 players but only 11 take the field at any one time and only the first eleven batsmen’s scores count.
5. Dress Code: Whites and or School/Club shirts are compulsory.
6. Innings: Maximum of 25 overs, or overs adjusted to ensure a finish by noon.
7. Bowling: Maximum of 5 overs per bowler. Overs of 6 balls maximum with 1 penalty runs for a wide or no ball. Bowling from both ends of the wicket.
8. Wides: Any ball that passes a batsman so wide that he is prevented from a reasonable opportunity to make contact with the ball is wide. As a rule 70% of the distance between the off stump and the return crease and 30% of the distance between the leg stump and the return crease is called a wide. Any contact by bat with ball is NOT a wide.
9. No Balls:
- A ball bouncing at greater than shoulder height of the batsman when standing in normal stance
- A ball on the full above batman’s waist height
- A ball which bounces more than two times before reaching the batsman
- A no ball also applies where bowlers overstep the batting crease or encroach into the return crease in their delivery.
10. LBW: The batsman cannot be given out on the front foot or if the ball pitches outside leg stump
11. Fielding restrictions:
No fielder may stand closer than 10 metres from the striker?s wicket on the on-side or in front of point on the off-side until the ball has been played by the batsman.
12. Batsmen: If a batsman reaches 50 he must retire immediately and cannot return. If a player retires prior to reaching 50 they may return but only when 7 wickets have fallen (not including retirements)
13. Scoring:
Teams at this level should maintain a standard cricket scorebook. This will make talent recognition easier and provide indications of any additional coaching required.