Wairarapa Cricket Association

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  • Homegrown

      With more than a quarter of the current Blackcaps international team, Wairarapa boasts a proud tradition.
    Ross Taylor – raised in Masterton
    Jesse Ryder – left Wairarapa during his secondary school years
    Doug Bracewell – four years at Rathkeale College
    Elizabeth Perry – attended Chanel College and a White Fern for 4 years including 2011 Player of the Series in England. Double International having also played 5 games for the Black Sticks.
    Previous local first class players also include Greg Todd and Seth Rance.

PLAYING INFORMATION – ALL JUNIOR GRADES

General Information

Junior Cricket must encourage full participation and equal opportunity for all players.

Too many coaches are “categorising” players as a batter or a bowler too early and subsequently consigning these players to a specific position in the batting order and/or not bowling them, and consequently the player is not being developed to their possible full potential.

Coaches are strongly requested to ensure all players develop their skills and talent during their time in the JCB grades.

You can see a full break down of the rules here or by downloading the Cricket Junior Handbook

DRESS

Team coaches and managers are asked to ensure that all players are dressed in white or in club/school shirts as approved by the Wairarapa Cricket Association. It is desirable for all players to wear hats/caps for protection against the sun.

STUMPS

Each team is required to provide 3 stumps, two bails and a ball.

For all games on artificial pitches, each team should provide one set of stumps for artificial pitches.

GROUNDS

Coaches and managers are requested to ensure that all players are well behaved during matches and show respect for the grounds. We are grateful to the Schools who provide us with grounds to use, they are not obliged to do so.

Please ensure that all rubbish is removed.

DEFAULTS

Where a team cannot be fielded, the opposing team must be notified, through the Draw Convener, of the default and then via club or school convener at the earliest opportunity.

COMPLAINTS

These should be addressed initially to the JCB committee.

LAWS OF THE GAME:

All cricket is played under MCC laws of cricket except for additional cricket rules that apply in the grades as stated below.  

TEAMS:

Team changes for any reason during the course of a match are allowed provided that the opposing team’s coach or manager is notified.
BOWLING:  
All players are encouraged to bowl over the wicket.
Teams are encouraged to bowl 18 overs per hour (where 6 ball overs apply.)
NO BALLS:
  •  The ball must bounce more than twice to be called a NO Ball in Traditional cricket.
  • Any delivery which passes, or would have passed, above shoulder height when the striker is standing in his or her normal position shall be called a No Ball.
  • Any delivery that passes on the full above waist height of a striker standing in his or her normal position shall be called a NO Ball.
  • A No Ball shall not be called if a player is thought to be throwing. Notify the coach or manager and seek an independent review from the JCB to assess the player or players concerned.
POINTS:  
All results to be emailed to Hansel Wiramanaden h.wiramanaden@waicol.co.nz by the Tuesday following the match
No results, No Points!
Every Saturday the teams playing in the “Hardball” Grade will be playing for a trophy which is “Up for Grabs” on a weekly basis. Whoever holds the trophy retains it until they lose a game. It is at that stage passed on to the winning team. They then become the new holder of the trophy.
FIELDING:
In all Grades of cricket no fielder may stand closer than 10 metres from the strikers wicket on the on-side or in front of point on the off-side until the ball has been played by the batsman.
GEAR:
Each team is to supply 3 stumps, 2 bails and their own ball.
TIME:  
Final over of Friday evening play must commence before 7.30 pm in all matches. Final over of  Saturday morning play must commence before 12.00 pm in all matches.

LAWS AND RULES FOR “KIWI” CRICKET

Safety is first and foremost after this always play to get the best possible game for the children

These rules have been put together by the Wairarapa JCB with the aim of ensuring player safety and that the game is as ‘action packed’ as possible. These rules are also consistent with those in the Kiwi development programme being offered in our schools.

Kiwi cricket games are played on Friday evenings starting at 5.30 pm and should finish no later than 7.00 pm (the maximum number of overs allowed per innings is 10).

The original rules took effect from 29 October 2004 and have been amended 1 February 2015.
1. Equipment: Kiwi Cricket plastic bats x 2 – no wooden bats
Kiwi Cricket plastic wickets and bases x 2
Small Incrediball or Kiwi Ball
Plastic batting tee

2. Recommended Age: 5 – 7 years

3. Teams: recommended 8 players per team.

4. Pitch: Pitch length of 13 metres. It may be necessary to move wickets closer but not further apart to accommodate player ability.

5. Boundaries: Coaches can agree on a suitable boundary and mark with cones.

6. Batters: Bat in pairs, 2 overs per pair. Each time a batter is out, batsmen change ends but do not
leave the wicket until they have faced two overs between them.

7. LBW: Does not apply.

8. Bowling:
? Each player to bowl 1 six ball over
? All bowlers to bowl from the same end
? A ‘good’ ball is one that is within the reach of the batsman when playing a cricket shot and reaches the batsman with two bounces.
NB: An underarm delivery is acceptable as long as it meets these requirements.
? A “bad” ball is one which is:
a) wide
or b) high
or c) falls well short of the batsman
or d) dribbles or rolls to the batsman

9. Free Hits: In the case of a “bad ball”, the ball is placed on a hitting tee and the batsman is given a free
hit. This free hit must be played forward of the batting crease.

10. Extras: Should no runs be scored from the tee, an extra is credited to the batting team’s score.

11. Fielding: At the end of each over, fieldsmen rotate one position. No team may field more than eight
players at a time. No player may be within 10 metres of the batsman.

12. Scoring: The total number of runs is divided by the total number of dismissals to get the team score.

Should you decide to vary these rules, please ensure that both coaches have full understanding and have agreed to these changes before the match starts.

LAWS AND RULES FOR “SUPER 8” CRICKET

Super 8 Cricket is played on Friday evenings commencing at 5.30pm and has a 7.30pm deadline. The original rules took effect from 29 October 2004 and have been amended 1 February 2015.

With effect from 1 February 2015, the previous Super 8 Cricket grade has been split into two distinct divisions – Super 8 & Incrediball (see Laws and Rules for Incrediball Cricket).

1. Equipment: Wooden bats
Wooden stumps
Keeper’s gloves
Incrediball
Optional: bails

2. Recommended Age: 7 – 10 years

3. Pitch: Super 8 16 metres long, 2.64m wide with a 30m boundary.

4. Teams: 8 Players per side. Each side must have a minimum of 6 players at the commencement of the game. If the match start time passes and a team has less than 6 players this constitutes a default and points are awarded to the opposition. The game may still proceed (including the loaning of players) but the runs result will not count towards the points table.

5. Dress Code: Whites and or team colours are to be worn and solid toe shoes are essential.

6. Duration and Innings:
These games must finish by 7.30 pm. Available playing time is to be divided between the two
teams. This usually means each team gets a maximum of one hour batting allowing for
changeovers. Maximum 16 Overs per Innings
The innings is completed when:
a) 16 overs have been completed
or b) When 7.30pm is reached (in the instance of the 2nd innings – the match result will be calculated by the relative scores at the end of the last completed over).

7. Bowling: Each player is to bowl a maximum of two overs. Each over is of 6 balls. NO EXTRA

8. Wides: Any ball that passes a batsman so wide that he is prevented from a reasonable opportunity to make contact with the ball is wide. Any contact by bat with ball is NOT a wide.

9. No Balls:

• A ball bouncing at greater than shoulder height of the batsman when standing in normal stance
• A ball on the full above batman’s waist height
• A ball which bounces more than two times before reaching the popping crease

10. LBW: Does not apply but players should be made aware of the infringement

11. Fielding restrictions:
No fielder may stand closer than 10 metres from the striker’s wicket on the
on-side or in front of point on the off-side until the ball has been played by the batsman.

12. Batsmen: If the batsman loses his wicket then 3 runs are deducted from the total. Batsmen can be out caught, bowled, stumped, run out, hit wicket, handling the ball, hitting the ball twice or obstructing the fieldsman

13. Scoring: A generic scoring sheet template is provided for all matches.

LAWS AND RULES FOR “INCREDIBALL” CRICKET

Incrediball Cricket is played on Friday evenings commencing at 5.30pm and has a 7.30pm deadline. The original rules took effect from 29 October 2004 and have been amended 1 February 2015.

With effect from 1 February 2015, the previous Super 8 Cricket grade has been split into two distinct divisions – Super 8 & Incrediball.

1. Equipment: Wooden bats
Wooden stumps
Keeper’s gloves
Incrediball
Optional: bails

2. Recommended Age: 7 – 10 years

3. Pitch: 17.68 metres long, 2.64m wide with a 35m boundary.

4. Teams: 10 Players per side. Each side must have a minimum of 7 players at the commencement of the game. If the match start time passes and a team has less than 7 players this constitutes a default and points are awarded to the opposition. The game may still proceed (including the loaning of players) but the runs result will not count towards the points table.

5. Dress Code: Whites and or team colours are to be worn and solid toe shoes are essential.

6. Duration and Innings:
These games must finish by 7.30 pm. Available playing time is to be divided between the two
teams. This usually means each team gets a maximum of one hour batting allowing for
changeovers. Maximum 20 Overs per Innings
The innings is completed when:
a) 20 overs have been completed
or b) When 7.30pm is reached (in the instance of the 2nd innings – the match result will be calculated by the relative scores at the end of the last completed over).

7. Bowling: Each player is to bowl a maximum of two overs. Each over is of 6 balls. NO EXTRA

8. Wides: Any ball that passes a batsman so wide that he is prevented from a reasonable opportunity to make contact with the ball is wide. Any contact by bat with ball is NOT a wide.

9. No Balls:

• A ball bouncing at greater than shoulder height of the batsman when standing in normal stance
• A ball on the full above batman’s waist height
• A ball which bounces more than two times before reaching the popping crease
• If a bowler throws the ball the umpire must firstly give them a warning in order to correct the action. (If there is a wicket on the delivery it will not be counted, runs or extras however will be scored to the batting team)
If the bowler then throws another delivery one of two things can happen:
A) The bowler can be removed from the bowling crease (if another bowler finishes their over then it is counted as a full over to both bowlers)
B) The bowler can move up the wicket (roughly two thirds away from the batsman) and underarm the delivery. The same rules apply re no balls for number of bounces and height of delivery passing the batsman for the under arm delivery.

10. LBW: Does not apply but players should be made aware of the infringement

11. Fielding restrictions:
No fielder may stand closer than 10 metres from the striker’s wicket on the
on-side or in front of point on the off-side until the ball has been played by the batsman.

12. Batsmen: If the batsman loses his wicket on any legitimate delivery other than the first ball they face, they shall be dismissed. Batsmen can be out caught, bowled, stumped, run out, hit wicket, handling the ball, hitting the ball twice or obstructing the fieldsman. If a batsman reaches 25 they must retire at the end of the over in which they scored their 25th run, and cannot return.

13. Scoring: A generic scoring sheet template is provided for all matches.

LAWS AND RULES FOR “HARDBALL” CRICKET

Hardball cricket is currently the highest grade available to primary schools and is coached on the principles of the total game. These rules have been put together by the Wairarapa JCB with the aim of ensuring both player safety and that we meet the requirements of the local Association as regards playing deadlines.

Hardball Grade games are played on Saturday mornings starting at 9.00 am with a 12 noon finish deadline.

These rules took effect from 29 October 2004 with amendments to take effect from 1 February 2015.

With effect from 1 February 2015, Hardball Cricket will be split into two distinct grades in the second half of each season. The first half of the season will be a round-robin competition to establish a top and bottom division. In the second half of the season these divisions will be know as:
Hardball Championship
Hardball Premiership.
1. Equipment: Wooden bats
Wooden stumps and bails
Batter’s pads, gloves, box and helmet are COMPULSORY
Wicket keeping pads, gloves and helmet are COMPULSORY
142g hard core cricket ball
It is COMPULSORY to wear a helmet when batting and wicket keeping

2. Recommended Age: 9-13 years

3. Pitch: Championship: 20.12 metres long (full length) 2.64m wide, with a 35m – 40m boundary.
Premiership: 20.12 metres long (full length), 2.64 m wide with a 45m – 50 m boundary

4. Teams: 12 – 13 players but only 11 take the field at any one time and only the first eleven batsmen’s
scores count.

5. Dress Code: Whites and or School/Club shirts are compulsory.

6. Innings: Championship: Maximum of 25 overs, or overs adjusted to ensure a finish by noon.
Premiership: Maximum of 25 overs, or overs adjusted to ensure a finish by noon.

7. Bowling: Championship: Maximum of 5 overs per bowler. Overs of 6 balls maximum with 1 penalty runs for a wide or no ball. Bowling from both ends of the wicket.
Premiership: Maximum of 5 overs per bowler. Overs of 6 balls maximum with 1 penalty runs for a wide or no ball. Bowling from both ends of the wicket.

8. Wides: Any ball that passes a batsman so wide that he is prevented from a reasonable opportunity to make contact with the ball is wide. As a rule, for the Championship Grade the return creases are used as the guide. For the Premiership Grade 70% of the distance between the off stump and the return crease and 30% of the distance between the leg stump and the return crease is called a wide. Any contact by bat with ball is NOT a wide.

9. No Balls:
• A ball bouncing at greater than shoulder height of the batsman when standing in normal stance
• A ball on the full above batman’s waist height
• A ball which bounces more than two times before reaching the batsman
• A no ball also applies where bowlers overstep the batting crease or encroach into the return crease in their delivery.

10. LBW: The batsman cannot be given out on the front foot or if the ball pitches outside leg stump

11. Fielding restrictions:
No fielder may stand closer than 10 metres from the striker’s wicket on the on-side or in front of point on the off-side until the ball has been played by the batsman.
12. Batsmen: If a batsman reaches 50 they must retire immediately and can only return when all other batsmen have been legitimately dismissed. If other players have been retired (prior to reaching 50) they must return to the crease before the batsmen who has retired on 50.

If a player retires prior to reaching 50 they may return but only when 7 wickets have fallen (not including retirements).

13. Scoring: Teams at this level should maintain a standard cricket scorebook. This will make talent
recognition easier and provide indications of any additional coaching required.

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